Critically acclaimed PlayStation Exclusive PC Fight

 After a long wait for its final release, one of the critically acclaimed PlayStation exclusives is struggling to find an audience on PC.

Critically acclaimed PlayStation Exclusive PC Fight
After a long wait for its final release, one of the critically acclaimed PlayStation exclusives is struggling to find an audience on PC.


Following its recent PC release, Ratchet & It seems that Clank: Rift Apart is having player count issues on the new platform. Ratchet & The release of Clank: Rift Apart for PC was first announced earlier this year, but it seems that not all players jumped at the chance to play this critically acclaimed title right away.
  was a critical acclaim when it was first released, and the thrilling action scenes paired with the character-driven story were particularly popular aspects. Ratchet & Clank: Rift Apart has received similarly rave reviews, refreshing news in a year that has seen disastrous ports like The Last of Us. Given Sony's commitment to the platform, this is a strong sign that things are moving in the right direction. However, as these player numbers show, a good port doesn't always mean big sales.
   Player numbers for Ratchet & Clank: Rift Apart seem to indicate that the game has so far struggled to find a large audience on PC, with a record 8,757 players on the day of release. Sony's strategy so far has been to wait a few years before finally releasing a PC port. Given that PlayStation 5 sales recently surpassed the 40 million mark, it makes sense that PC releases will continue to decline over time. As more and more gamers chose the console, many of them wanted to play
  Ratchet & Clank: Rift Apart would only do this on PlayStation 5. It will be interesting to see if this idea holds up for other future PlayStation ports.
  For comparison, these numbers make Ratchet & Clank: Rift Apart the fourth worst PC release in the recent wave of PlayStation exclusive releases. Here is the full list of releases to date and the highest number of players they have reached:
,
  God of War (73,529)
  Marvel's Spider-Man Remastered (66,436)
  Horizon Zero Dawn (56,557)
  The Last of Us Part 1 (36,496)
  Days Gone (27,450)
Marvel's Spider-Man: Miles Morales (13,539) Uncharted Collection: Legacy of Thieves (10,851)
  Ratchet & Clank: Rift Apart (8757)
  Helldivers (6744)
  Return (6691)
  Sackboy: A Big Adventure (610)
  Given the enormous Ratchet & Clank wasn't pretty, although it wasn't exactly Sackboy: A Big Adventure - catastrophic terrain. There are several possible reasons why PC gamers haven't embraced the title yet, but the most likely culprit is the game, which will be released at full price of $59.99.
  It will be interesting to see how this release impacts Sony's future PC projects. Sackboy: A Big Adventure was a big flop on PC, and as the numbers show, not every release has been a flop for Sony. The company won't want to get used to undercutting titles and likely won't stick with PC ports if the battle continues with future games.

Diablo 4 brings back a controversial change to dungeons

Blizzard confirms they're bringing back the controversial dungeon switch in their latest Campfire chat.
  A future Diablo 4 update will reduce the time it takes to exit a dungeon from five seconds to three. The initial release of Diablo 4 received critical acclaim and praise from the community, but Season 1 got worse. Blizzard released a highly controversial patch for Diablo 4 just days before Season 1, which caused a backlash in the community. .
  Diablo 4 update 1. Version 1.0 was widely considered a disaster with fans complaining about nerfs for all classes in the game and various other changes being made. One of the controversial changes that made fans shake their heads was the increase in dungeon exit cast time from three seconds to five seconds. Fans have accused Blizzard of only making the change to waste game time, and while Blizzard has provided an alternative explanation for the decision, they have announced their intention to revert it anyway.
  Blizzard recently hosted another Diablo 4 Bonfire Chat to discuss the upcoming Update 1.1.1 is scheduled to be released on August 8th, patch notes are scheduled to be released on August 2nd. During the Campfire thread, it was confirmed that the upcoming Diablo 4 update will reduce the channeling time for the Exit Dungeon skill from five seconds to three seconds. It was explained that the change was made because the developers didn't want players to abuse the ability to escape boss fights or difficult enemy encounters.
  This isn't the first time Blizzard has modified Diablo 4 and then had to back down. For example, level requirements for world tiers 3 and 4 were added in Diablo 4, which also shocked community members. Shortly after implementing the change, Blizzard confirmed that level requirements would be removed from world levels. While many Diablo 4 fans will likely be happy if Blizzard listens to the feedback and adjusts the game accordingly, many vocal fans are not happy that these changes have started. This could shake fans' trust in Blizzard and their long-term support for Diablo 4. However, Blizzard has shown a genuine desire to improve Diablo 4 in future updates and seasons to come.In fact, Blizzard is hiring a senior season designer who can greatly enhance the season experience for action RPG fans.

Diablo 4's new update fixes a major issue with the Battle Pass and more

Diablo 4's latest update brings several fixes, including one that fixes players who accidentally activated the Premium Battle Pass.
  Diablo 4 has received the latest patch for the current Meaners season in response to feedback from various players. Season of the Evil is less than a week old, but Diablo 4's early post-launch content has already sparked massive controversy. Blizzard made sweeping changes to Diablo 4 in its patch for this season and promised significant changes in the future. This new patch does not affect Diablo 4&039; the biggest problems, but the
  solves some smallproblems.
  The Season of Evil is the first post-launch content for Diablo 4. It introduces a new questline centered on the former Priest Cormond and the spreading corruption known as Malicious, a mechanic that allows players to conquer the powerful Malicious Hearts to lead boss named Varshan the Lost and a Battle Pass full of cosmetic items and progression systems. A balancing patch has also been released that many believe will slow down Diablo 4's progress, with Blizzard admitting there are
  issues.
  update 1.1.0c for Diablo 4 has just been released and fixes a number of issues stemming from the release of the Season of the Malignant update. We haven't made any major changes, but we've fixed a number of important issues that have come to the attention of the Diablo 4 community. For example, the confirmation popup now triggers when you click the Premium Battle Pass button triggers for free. .
  Another example of Blizzard's response to player feedback on the latest Diablo 4 update concerns the druids. Fur in werewolf or werewolf form. Druid color after patch' The fur has been moved to be much shinier and better reflect the player character's hair color. The new fix reduces the brightness of the fur. Let's hope the werebears don't stand out from the crowd anymore.
 
  Overall, several changes have been made. Other fixes include bugs related to the Malevolent Heart powers and how they interact with certain abilities, such as the Dark Dance and Punishing Speed powers, as well as Agitated Winds Heart and Cyclone Armor powers. There was also an exploit that allowed players to complete an objective season by repeatedly dropping and picking up the Whispering Tree supply, which has been fixed.
  Blizzard will take some time to address the broader criticism of the Season of the Malignant patch. The planned Diablo 4 1.1.1 patch will undo some changes, buffer Warlocks and Barbarians, and increase monster density in Nightmare Dungeons and Hellish Isles. The patch released today fixes much smaller issues that Blizzard was able to fix in a week. Hopefully Blizzard will continue to release quality of life updates while Diablo 4 1.1.1 is in the works.
Diablo four 1.1.0c Patch Notes for Diablo 4 1.1.0c Patch Notes
  Fixed an issue where multiple secondary focus items could only be printed once.
  Fixed an issue where the combination of Dark Dance and Punishing Speed malevolent powers could stun the player.
  Fixed a bug where it was possible to reroll the Journey of the Doom Season achievement with rewards by dropping and collecting the same supply. Fixed an trouble where the werewolf and werewolf fur colorings had been too mild in sure situations.
  Fixed an issue where movement often didn't work properly on some controllers. Updated
   Battle Pass Premium activation via confirmation popup.
  The default focus (the button that the controller first highlights) on the Battle Pass screen is now the Season Boost button.
  Fixed many cases where players were experiencing crashes.Other balance improvements.
  Fixed an interaction with Malignant Heart's Restless Winds ability that caused Cyclone Armor to activate automatically and ignore its own cooldown.
  Purchasing or reassigning seasonal boons will now clear the vendor's redemption inventory.

Some Diablo 4 players want to level down

Although Blizzard eliminated the extent necessities for global stages, a few Diablo four gamers nonetheless experience that the brand new scaling changes made the sport worse.
  Diablo 4 is the first open-world game in the Diablo series, and although the environments are stunning, some players feel that Blizzard needs to improve the game's scaling, so leveling up is more of a punishment than a reward. One of the ways the developers have addressed this is by lowering the global monster levels open to Season of Malicious.
  There was much controversy surrounding this change, as many players felt that it significantly slowed down the daunting leveling process in Diablo 4, thus contributing to the general backlash that Season 1 generated. The higher cost of Mystery Chests in Helltides and the removal of the player fans has done little to dissuade the community from hearing that the situation has escalated in Diablo 4's latest patch.
  To that end, people like Webber294 have expressed a desire to revert the level scaling changes on the Diablo 4 subreddit. Webber294, who's been playing the game since open beta, says that scaling monster levels in open-world areas and dungeons allows clearing Diablo's 4 pesky vicious tunnels and not gaining a single mastery point isn't a satisfying hour of fun. This issue extends to gaining fame as side quests no longer grant a passive gain of
  XP. There are no valuable rewards for their efforts and it's starting to feel like a chore.
  While the community may be divided on what Diablo 4's level scaling should look like, it's clear that the current solution isn't working as the developers intended.Diablo 3 also featured level scaling, but the effective difficulty curve lagged behind the torment levels.Some Diablo four gamers have speculated that the answer is to introduce extra global levels, wherein every globallevel in Diablo 4 would be given a specific level multiplier to better align with how leveling works. it goes beyond the leveling process. Diablo 4's survivability nerfs across all classes, endgame changes, and ongoing item issues in Diablo 4 have made the game worse for players and streamers alike. However, Reaper of Souls has proven that the gameplay is malleable and the big issues fans are currently having with Diablo 4 may not be a major factor.

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