Rocket League to End Player-to-Player Trading: A Shift in Monetization Strategy

 
Rocket League to End Player-to-Player Trading: A Shift in Monetization Strategy
Rocket League to End Player-to-Player Trading: A Shift in Monetization Strategy


On December 5, Psyonix is set to discontinue Rocket League's player-to-player trading feature. This decision is in alignment with Epic Games' overarching policy on in-game cosmetics. As per their parent company's guidelines, in-game items are no longer allowed to be traded, transferred, or sold among players.

While this change means players won't be able to trade items for real-world currency, Psyonix has hinted at potential monetization strategies in the pipeline for the game. They have expressed that the removal of the trading system will "pave the way for future integration of Rocket League vehicles into other Epic games, promoting cross-game ownership."

From a monetization perspective, Psyonix had previously replaced Rocket League's randomized paid loot box system with more transparent alternatives back in 2019. This adjustment came ahead of an investigation by the Federal Trade Commission (FTC) into loot box mechanics, which prompted various game developers, including Psyonix, to reconsider their revenue models.

Additionally, third-party websites and servers that were dedicated to Rocket League trading, and were already operating independently from Psyonix, will be categorized as "fraudulent" after December 5. This move by Psyonix is somewhat akin to recent efforts made by Valve to address external monetization issues. In titles like Counter-Strike and DOTA 2, Valve has taken steps to curb the monetization of custom games and the promotion of player gambling, both of which had been persistent concerns in those games for several years.

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